![]() Inspiration was taken for the same from several sources, including the films Stand by Me and Into the Wild, the novella Of Mice and Men. The writing team also travelled across the West Coast of the United States to conduct field research, and also visited Mexico to conduct research on the background of the heritage of the two main characters of Life is Strange 2. Life is Strange 2 was written in the style of a road movie, with the intention of keeping the players constantly moving and seeing new locations and meeting new characters. Dontnod have also spoken about the artificial intelligence of the character of Daniel, who is one of the two main protagonists but serves as a companion character from a gameplay perspective, and how handling that has been one of the biggest challenges for them during development. Players can now also interact with dialog trees by choosing dialog options while their character is moving in gameplay, which could also be done in The Awesome Adventures of Captain Spirit, the standalone prequel episode to Life is Strange 2 (which was also made on Unreal Engine 4). Additionally, motion capture work was also done for the game, and began in August of 2017. Improved physics and shaders have been implemented, while the game will also have better animations, thanks to the improved engine. ![]() While Life is Strange was made using Unreal Engine 3, the sequel is developed on Unreal Engine 4, which allows the developers to make some enhancements to both the visuals as well as the gameplay. A release date for the other four episodes hasn’t yet been confirmed. Just like its predecessor and Before the Storm, Life is Strange 2 will consist of five episodes, with the first episode confirmed for release on September 27 for the PS4, Xbox One, and PC. Michel Koch and Raoul Barbet return as the game’s directors, Jean-Luc Cano and Christian Divine are once the lead writers, while the first game’s music composer, Jonathan Morali, also returns to compose Life is Strange 2’s soundtrack, which will consist of newly composed tracks as well as new licensed music, similar to the first game. Core members of the first game’s development team have all reprised their roles for Life is Strange 2. Developmentĭontnod Entertainment began development on Life is Strange 2 in early 2016, but even before proper development on the game began, the studio had decided that any potential sequel would feature a completely different setting and set of characters from the first game. It is the third main instalment in the Life is Strange series, and the second to be developed by French Studio Dontnod Entertainment. Life is Strange 2 is an episode graphic adventure game developed by Dontnod Entertainment and published by Square Enix.
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